I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
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这也意味着,平台之间的分化将不可避免。具备规模、技术与资本优势的头部平台,或许有空间完成这次转型;而依赖单一抽佣模式、缺乏能力积累的平台,则可能在这一过程中被淘汰。
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The SubSecTimeOriginal field is important for getting Panoramax to put your sequence in the right order. Since the images come from a dash cam, speeds of 10-20 m/s are common, so multiple images are taken per second of video. The DateTimeOriginal tag does not preserve fractional seconds (even if you provide them when writing the tag), so several pictures would be recorded as the same time and Panoramax would have to guess their order. Note that this needs to be provided as an integer string after the decimal point. So for a time of 51.328 seconds, you would write -subsectimeoriginal=328. For a time of 51.1 seconds, you would just write -subsectimeoriginal=1. For a time of 51.001 seconds, you would need to include leading zeroes as -subsectimeoriginal=001.
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